▲ TheOtherHobbes 2 hours ago
[-] Interesting but quite buggy. Example: mouse dragging seems trapped in a fairly small area.
▲ mgranados 1 hour ago
[-] Ah yeah i tried anchoring to the train with a threshold for panning around i'll try smoothing it. thanks for trying it!
▲ ampdepolymerase 8 minutes ago
[-] Can you add support for touch?
!--frsh-comments:3-->
!--frsh-comments:2-->
!--frsh-comments:1-->
▲ adecoster 19 minutes ago
[-] A bit buggy in term of tiles jonctions
!--frsh-comments:4-->
▲ darknavi 2 hours ago
[-] I'd love to see a view with all/many trains. In London I was constantly wondering what the criss-cross of underground lines looked like.
▲ mgranados 1 hour ago
[-] I saw a project like that here in hn recently for all uk trains even. it'd be pretty cool to extend this to support that, busy stations might be visually confusing, thanks for suggestions
!--frsh-comments:6-->
!--frsh-comments:5-->
It would appear you are missing the High Barnet branch of the Northern line.
And the Reading branch of the Elizabeth line
▲ mgranados 1 hour ago
[-] thanks for feedback i'll have a look!
!--frsh-comments:9-->
!--frsh-comments:8-->
!--frsh-comments:7-->
There seems to be some parallax issues between your trip layer and your 3D Tiles layer, but nice usage of deck.gl.
▲ taylorius 1 hour ago
[-] Is it not that certain train lines are somewhat deep underground? The Piccadilly line swims with respect to the ground in the centre of town, when it is below ground. Further out where lines are at the surface the routes stick to the ground correctly.
!--frsh-comments:11-->
▲ mgranados 1 hour ago
[-] thank you! i'll have a look
!--frsh-comments:12-->
!--frsh-comments:10-->
Very nice, but the map seems to be in the wrong position vs. the trains/3d elements.
!--frsh-comments:13-->
▲ sdoering 2 hours ago
[-] Having just taken the Elisabeth Line to LHR T5 and sitting here, this was fun. Thanks.
Edit: Is there a Repo to look at and learn from this?
▲ mgranados 1 hour ago
[-] <3 thanks!! i'll clean it and share here sometime soon
!--frsh-comments:15-->
!--frsh-comments:14-->
This is really cool!
Quick suggestion: When not tracking a train, the mouse wheel should zoom into / out from where the cursor is pointing, rather than the center of the window.
▲ mgranados 1 hour ago
[-] thanks! that's a great suggestion will implement
!--frsh-comments:17-->
!--frsh-comments:16-->
This is incredibly cool. I had it open on my desktop for most of the day.
!--frsh-comments:18-->
▲ Falimonda 2 hours ago
[-] How do I drive the train? Arrow keys not working :(
▲ mgranados 1 hour ago
[-] It's just following api data for now. That'd be a real cool feature for backlog!
!--frsh-comments:20-->
!--frsh-comments:19-->
model rough but amazing. i cant do this
!--frsh-comments:21-->
The planes were a surprise
▲ mgranados 1 hour ago
[-] hehe thanks!
!--frsh-comments:23-->
!--frsh-comments:22-->
▲ philipwhiuk 3 hours ago
[-] I'm curious what the 3D model source is - the Gherkin is kinda weird.
The train paths are drawn on a 2D layer above the buildings, not at z-index that matches the proper 3-D position. So the paths appear to weave around and over the tops of buildings.
▲ mgranados 1 hour ago
[-] I meant to make it feel like the tube ones felt "underground" by some metres i'll have a look thanks
!--frsh-comments:27-->
!--frsh-comments:26-->