(I'm counting only times I used generative editing options in my Galaxy phone - if I were to take your question literally, it would be "at least once every other day", simply due to rotating and cropping.)
Edit: I think I found it https://huggingface.co/hustvl/Moebius
Also, what's going on behind the in-painted corner of the house? We'd need to see higher resolution pictures, but I'm not convinced that it too shouldn't get a flag. Likewise with the beach just behind the surfboard. Not terrible, but what gets flagged in the competitors is similar.
https://characterdesignreferences.com/artist-of-the-week-3/m...
What art?
We’re talking about generated pictures, aka slop, not art made by a real human.
And I don’t know if you’ve been paying attention but people seem to be pretty tired of the slop. I don’t think it would be appreciated nearly as much as you think.
People are tired of marketing. AI generated slop people are annoyed with, is garbage produced for marketing reasons, and it's distinctly noticeable precisely because all the bottom-feeder marketing houses switched to using it. But it's not the AI itself that's the problem here. Slop was here before, but it was made with cheap protein-based image generators. Silicon-based generators are just cheaper.
> People are tired of marketing.
You know what, I'll give you that one. I find most generated art pretty tasteless, but I have enjoyed the occasional piece of fiction with small generated elements for atmosphere. I still hesitate to call it 'art', but I will grant it's not all 'slop'.
But for the second part:
> But it's not the AI itself that's the problem here. Slop was here before, but it was made with cheap protein-based image generators. Silicon-based generators are just cheaper.
I think the problem is how much cheaper it is now. I would estimate generating a picture is at least 2 orders of magnitude cheaper than paying even a cheap human, so with the same amount of money being invested into slop we are due for - and seeing - a huge tidal wave of it, because the same amount of money turns out way more crap now.
I have a potential project for my e-commerce where I want to allow users to upload images of their house exteriors and impaint awnings.
So you're saying that, if I can calculate from the picture the position (height, inclination and such), and I can render the model (should be doable) for that height and angle, my best course of action could be to combine original + render and only at the end use a visual model? That could be interesting.
I have an example of interior decorating inpainting where I replaced a large floor-to-ceiling window with a mirror, and the result was pretty impressive using NB Pro from nearly a year ago.
Locally hostable? For my money I'd argue Flux.2 Klein but Qwen-Edit still puts in the work.
I do agree, however, that the Flux2 family is the SoTA at the moment. Running locally via something like Comfy gets incredible results.
2) If these are reasonable, a WebGPU demo would be great..