CSSQuake(cssquake.com)
346 points by msalsas 7 hours ago | 35 comments
glerk 0 minutes ago
Wow this is really awesome. Really really smooth. It's insane how after 25 years or so my muscle memory is still intact.
jedberg 3 hours ago
This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...
poisonfountain 3 hours ago
This engine is not optimised for performance. It's using CSS, after all.
Insanity 3 hours ago
Yeah this is a case of “not the right tool for the job”.

It is awesome though.

jedberg 2 hours ago
Of course, but you'd think after 30 years the compute power should be enough to overcome any lack of optimization. It's a testament to the engineering that went into the original Quake engine.
culi 1 hour ago
Decades of optimizing a toaster to make better toast will not make the toaster any better at making meatloaf
1 hour ago
rustystump 1 hour ago
I am on the ground. This is great.

Still, why css is as slow as it is given what tech like imgui can do is a little wild.

harrall 42 minutes ago
CSS is a general rendering solution, not something built for rendering 3D games.

And no one has spent any time optimizing 3D transforms to make a game workable because no one would be able to justify the use of their time like that. It wouldn’t even give you brownie points ‘cause most people would just ask “why?”

Akronymus 6 minutes ago
Id assume "a fun challenge" could be enough of a reason
jamal-kumar 1 hour ago
For what it's worth it works like smooth butter under Chrome on an M2, on Safari it's clunky and seems to clip alot
to11mtm 1 hour ago
Either you had a Voodoo on your P133 or whatever the M1 is doing is having a bad time...

On my 7945HX this is plenty fast.

DanielHB 2 hours ago
Wait, did Quack run on Pentium-133? I had a Pentium MMX 233mhz and I always assumed it didn't ran well so I never bother to get it.
iamphilrae 2 hours ago
If you had a 3dfx card it would run silky smooth on a Pentium-120 (what I had at the time)! Quake 2 ran pretty well too if I recall.
bluedino 1 hour ago
Bare minimum for it being playable was a 486DX4 100MHz or similar, but with the floating point Quake really wanted a Pentium
Garlef 45 minutes ago
I played it on a Pentium with 60mhz - it was allright
UltraSane 1 hour ago
Quake ran well on my 100Mhz Pentium.
jedberg 2 hours ago
It must have, because that's what I had in 1996 and I played it.
lightedman 2 hours ago
Quake ran on a P75 with 8MB RAM in DOS mode. Not the best but it worked at 320x200.
jonplackett 2 hours ago
I think you’re missing the point
AzzieElbab 5 hours ago
Awesome! Harder to exit than vim.
pgt 57 minutes ago
In case you want to view the menu, press Tab. Click outside menu items to resume game.
deskamess 4 hours ago
how did you exit? because nothing seems to be working.
calgoo 4 hours ago
Back button worked for me
ChrisClark 3 hours ago
I pressed escape, then just closed the tab
axus 3 hours ago
I pressed Esc key, click quit. And then closed the browser tab.
badsectoracula 3 hours ago
Impressive. I guess this isn't only the renderer made to use CSS but also a full recreation of the engine and logic right? My guess is because a bunch of things do not behave like the original game, e.g. some buttons need to be shot instead of touched to activate, some secret doors open by touching them instead of being shot, etc.
2 hours ago
jojogeo 4 hours ago
This is the first thing I've seen on the intertubes for a /long/ time which genuinely makes me smile, thank you op.

Checked out https://cssdoom.wtf/ and loved it too, both are far lighter than current affairs. \o/

remix2000 5 hours ago
It seems like this CSS Quake needs JS to run…
zamadatix 2 hours ago
CSS does the rendering, the game logic is TypeScript.
jacobgold 2 hours ago
No light theme though?
edwinjm 5 hours ago
OuterVale 5 hours ago
Separate projects. Niels Leenheer who made CSS Doom has seen Agustin Capeletto's CSS Quake.

https://bsky.app/profile/html5test.com/post/3mok5febchs2g

pantelisk 1 hour ago
And I think both have seen these much older handcrafted css3d engines

- https://pantel.is/projects/css3d/

- https://keithclark.co.uk/labs/css-fps/ (the original)

but quake and doom took it to the next level :)

degamad 5 hours ago
aggregator-ios 2 hours ago
Wow, this is impressive. 60FPS, MacBook Air M1. I was instantly hooked and so much nostalgia.
crimsonnoodle58 3 hours ago
Amazing and impressive use of CSS. But at the same time, makes me appreciate what feat Carmack achieved 30 years ago on early Pentiums.
divan 5 hours ago
As someone who passionately and ardiently hates prolifiration of this set of _hacks on top of hacks_ called CSS (and CSS/JS/HTML aka Web-stack), I must say this is good and valid use case for CSS. :)
rvba 39 minutes ago
After leaving the first area to the bridge... was the sky really so close to the ground in the original game, or the old monitors made it look differently?

Also nice achievement...!

gpderetta 5 hours ago
Nice, but the view keeps clipping out to far ahead of the map (but the character seems to still be in its original position as I can die from monsters). It snaps back in place when I shoot.

edit: both on chromium and firefox, desktop linux.

boredemployee 2 hours ago
I still play quake (world) to this day. I just can't quit it.
sgt 5 hours ago
Very cool. I wonder what the limitations are? I see the dog I shot is floating in the air. Is that maybe a CSS thing or is it fixable?
freakynit 4 hours ago
.dog { display: float; }
skvmb 3 hours ago
You win! I laughed way too hard at this. Boss man is now giving me the side eye.
stoobs 5 hours ago
Seems like you get stuck on corners and it really doesn't like running up/down slopes, neat though.
ChrisArchitect 4 hours ago
Show HN: from the dev (who's also in here, maybe a title update) https://news.ycombinator.com/item?id=48571117
criley2 5 hours ago
Really cool experiment. A lot of jank. It would sometimes rubber band me back, movement was grid aligned in a way that made accessing the secret room challenging, and the whole tab unexpectedly crashed with no error. 5 star would play again
jdw64 3 hours ago
I wish I could use CSS this well too
MattCruikshank 3 hours ago
Don't worry, OP still can't center a div.
qingcharles 3 hours ago
I was centering divs just fine, but now they took away Fable and I'm lost.
jdw64 3 hours ago
I think I've finally found something in common between OP and me
Vaslo 3 hours ago
But can it play Crysis?
iandanforth 3 hours ago
Crazy, such memories. Thanks!
ronbenton 2 hours ago
Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should
aruametello 1 hour ago
Snoopfrogg 3 hours ago
This is dope.
7 hours ago
kiyeonjeon 5 hours ago
how long does it take to develop this game?
alexb_ 4 hours ago
Doesn't work at all for me. I keep jumping around and clipping through objects, can't even leave the first room without being stuck in the doorway to the elevator.
ekaryotic 3 hours ago
have to shoot the elevator buttons in this, in the original you could move into them.
zuzululu 2 hours ago
this is crazy i didn't know css could do this
xenophonf 6 hours ago
Every time I click in the window, the menu disappears. I tried both Firefox and Chrome.
5 hours ago
cynicalsecurity 3 hours ago
If this is what CSS has become, it means at some point its development went the wrong way.
senfiaj 3 hours ago
It still needs JS. It just avoids using canvas and does DOM manipulation + CSS instead.
Rohansi 3 hours ago
The game logic here is running in JS. Only the rendering is handled by HTML and CSS. Is it really wrong that you can do this? All it requires is 3D transformation of elements.
buffer_overlord 7 hours ago
is there no sound?
amarant 6 hours ago
Is there a way to produce sound using CSS?
pwdisswordfishq 5 hours ago

    @media speech {
        body {
            cue-before: url(/path/to/sound.ogg);
        }
    }
https://www.w3.org/TR/CSS2/aural.html
Waterluvian 6 hours ago
Only screams.
circadian 5 hours ago
Best. Comment. Ever
rofko 6 hours ago
You should be able to enable sounds with the M shortcut or through the Options menu.
AndorinaAI 2 hours ago
lol that's crazy. Good job.
ikari_pl 5 hours ago
Wow, this will be a great project for the forever-upcoming VRML /s
formit34 2 hours ago
[flagged]
GeorgeWoff25 2 hours ago
chrome web store?
thenthenthen 6 hours ago
Wow