55 points by maouida 2 hours ago | 8 comments
ramses0 23 minutes ago
I'll throw my hat in on the feedback... looks great!

https://github.com/openscad/openscad/pull/4478#issuecomment-...

My pet use case is: "My naive approach as a programmer would be: `pen := new Pen(q,r,s,t); box := new Box( pen.L, pen.W, pen.H )`" along with being able to sometimes work with the whole pen, and sometimes touch the pen vs. the cap separately.

Since it's all javascript, it seems like there's a chance that this use case would work (ie: `p = Pen(...).render().getWidth()`)? Additionally, your intermediate step screenshots really makes it seem like a SketchUp-ish GUI would be perfect! Obviously a ton of work, but SketchUp's "grab face + extrude / push", but if it were "sticky" to the underlying parametric components seems like it'd be an awesome combo... something like group/components, but backed by code instead of GUI-only (or GUI-centric) editing.

bsimpson 31 minutes ago
The thing that made Flash magical was that it had the approachability of a design tool (and it really did have some of the best design tools ever), with the extensibility of a scripting language. You could start by drawing on a canvas and grow into programmatically generating designs.

This looks like it could do the same thing for constraint modeling. That's awesome!

interstice 15 minutes ago
I've been working on this exact idea! But it's late, will remember to come back and check this out to compare notes.
unforbiddenYet 30 minutes ago
Nice work and kudos for programming it by hand! Starred the project and plan to try it out soonish.
WillAdams 1 hour ago
astroalex 1 hour ago
One obvious difference I can see at a glance is that Maker.js doesn't support 3D models, while FluidCAD does. I assume Maker.js is a lower level library aimed at interfacing directly with CNC machines, while FluidCAD is focused on 3D design.
WillAdams 1 hour ago
Maker.js is supposed to also support openjscad (or whatever they're call it these days, the JavaScript enabled version of OpenSCAD).
CWIZO 1 hour ago
This looks great. I just started trying to generate some models using golang and the ecosystem doesn't seem great. Will check this out, might work out better.
shocks 1 hour ago
This looks awesome.
alterom 1 hour ago
What geometry kernel is it using?

Which operations are supported? (Booleans? ...)

Where's the API link?

...finally, was this vibe-coded?

Inquiring minds want to know!

kaesve 1 hour ago
I was also curious, looks like open cascade, and a pretty good range of operations supported (see https://github.com/Fluid-CAD/FluidCAD/tree/main/lib/oc). Super cool!
maouida 1 hour ago
Based on opencascade wasm. Features in the docs. Api coming soon. No it was not, I started this before I even started using coding agents. It took many iterations and rewrites before settling on the current shape. After building the core features I started using claude to add more features, improve test coverage and generte docs.
40 minutes ago
alterom 8 minutes ago
Thanks!

> Features in the docs

The Docs section of the website has "Installation", "Editor setup", and "Your First Model".

Not a list of operations/features.

The front page lists some (extrusion, fillets), but not all.

Is the entirety of OpenCASCADE exposed to the user via the JS API, or are you only supporting a curated subset?

maouida 4 minutes ago
You are welcome.

There is a guide section and one tutorial: https://fluidcad.io/docs/guides/

This week will be all for documentation.

It is only a subset of features focused on solid modeling. Surface modeling will come in future versions