A whole boss fight in 256 bytes(hellmood.111mb.de)
115 points by HellMood 2 days ago | 12 comments
lucb1e 14 hours ago
That domain is such a blast from the past for me. I spent so many hours working on projects with free webhosting as a teen!

dang/HN: this domain should probably be added to the list where the subdomain is shown next to the title, since subdomains are users' webspaces. (Might be a good candidate for the public suffix list: "[DNS labels] under which Internet users can (or historically could) directly register names".)

philxor 11 hours ago
And it came in 5th place in the competition. The winner was this one which is 16 bytes...

https://www.youtube.com/watch?v=QKLhH_ANwIc

HellMood 5 hours ago
The demoscene has a curated collection of "best 16 bytes ever" https://nanogems.demozoo.org/#16_byte_intros As well as 32,64 and so on ... It even goes down to 8(!) Byte productions
tromp 5 hours ago
You can do amazing things in 8 bytes [1].

[1] https://tromp.github.io/blog/2026/01/28/largest-number-revis...

HellMood 5 hours ago
You can (on real MSDOS!) go as low as 6 bytes

https://www.pouet.net/prod.php?which=63538

But most people wouldn't find that visually satisfying

The technical details why this works are very interesting though :)

senfiaj 2 hours ago
I guess anything that is less than 7 bytes can be brute forced.
omoikane 8 hours ago
flopsamjetsam 14 hours ago
I clicked on this fearing it was a "256 bytes of JS" (plus X GB of browser), and was pleasantly surprised it was actually 256 bytes.
TapamN 4 hours ago
Well, it's "256 bytes of x86" (plus X KB of VESA bios) (plus Y KB of FM synth patches) (plus Z KB of microcode) (plus...)
xg15 12 hours ago
Had a similar thought. In theory, you're right, though in practice today it's "256 bytes of binary plus X MB of DOS emulator".
gmueckl 11 hours ago
Unless I'm overlooking something, the demo only requires DOSBox to have a machine with predefined execution speed. There are no DOS interrupt calls that I can see. Other than that, the program could probably even be trivially modified to fit in a floppy disk MBR and could potentially run without underlying OS.
bpeebles 11 hours ago
To be more exact (in an excessive way), it uses the BIOS's code to set the video mode (INT 10h) which is probably a few dozen bytes (at least?) although I have been remiss at not ever reading them. And it depends on DOS configuring the memory space to leave an INT 20h call (to terminate the program) at a place that's easy to RET to. But, yeah, very little extra. But I'm not being negative at all and this is pretty nice code and on the impressive side of 256 byte demos from the 80s and 90s (and onward).
rob74 5 hours ago
Also, MIDI - I'm not very familiar with demo programming, but I guess using MIDI saves a lot of bytes compared to trying to do something similar with only the PC speaker?
xnorswap 1 hour ago
MIDI is a protocol for describing audio.

Sure, it saves a lot of bytes compared to PCM encoded wave-form data, but it's not really cheating anything unless we also consider the red, blue and green parts of the computer monitor to be cheating because we're not outputting colours as raw wavelengths, but instead the monitor is decoding compressed signals into actual colours.

rob74 2 minutes ago
What is this "cheating" you speak of? I wasn't expressing any judgement, just saying that using MIDI helps save bytes. But now that you mention it, the bitmapped graphics that we take for granted nowadays also help. Not sure if there's a demoscene for the Atari 2600, but that would probably be the most "bare-metal" you could get (https://en.wikipedia.org/wiki/Racing_the_Beam).
userbinator 7 hours ago
The VBIOS is around 32-64k. The modesetting path is probably a few k.

And it depends on DOS configuring the memory space to leave an INT 20h call (to terminate the program) at a place that's easy to RET to.

This has always been the case, and actually inherited from CP/M.

aidenn0 10 hours ago
Yes, this is very minimal; if it were self-booting the INT 20h call wouldn't be needed, but there's no getting around the INT 10h, unless you specialize for very specific hardware.

The entire 5150 BIOS fit in 8k, so even if it were laden with BIOS calls (which it's not) then that would be an upper-bound.

HellMood 3 hours ago
Thanks :)

and yes, your observations are spot on.

direwolf20 2 hours ago
256 bytes (plus X kB of BIOS) (plus Y kB of hardware schematics)
ErroneousBosh 4 hours ago
But there's nothing stopping you running it on a real DOS machine.

I expect someone will then say "though in practice today it's 256 bytes of binary plus a whopping 64kB of BIOS ROM and 16kB of video RAM" ;-)

rwoerz 6 hours ago
Or a 256 bytes prompt
TeMPOraL 2 hours ago
That actually deserves a competition of its own. Just what can you accomplish with a 256 bytes prompt? Or maybe 32 bytes, to compensate for expressiveness of natural language.
M95D 20 minutes ago
Would that be reproducible / replayable?
rustystump 14 hours ago
Why is that bad? If the bytes could easily run within the same constraint in another env/language why the hate?

I am with u on the excessive ram of browsers. It is insane. Still, it is one of the most portal and easy ways to share something. Heck, u can run a dos emulator in your browser.

layer8 14 hours ago
This is probably in reference to things like Dwitter.net (https://news.ycombinator.com/item?id=46557489), where the browser (plus the Dwittet-specific runtime harness) contributes significantly higher-level functions than traditional demoscene targets like DOS PCs.

It’s just a different thing. I see no “hate”, only an expression of preference for “bare-metal” demos.

selcuka 9 hours ago
Here's a 13-byte demo that runs on Chrome browsers:

    chrome://dino
irishcoffee 13 hours ago
It is misleading to say "I wrote X in 1k bytes" when those 1k bytes were library calls to library calls totaling 300MB.
rob74 5 hours ago
Yeah, but it's a slippery slope, because no program runs in complete isolation. Even on the simplest 8 bit machines where there is no OS to speak of, you are still benefitting from the capabilities of the hardware - generating sound and music with the C64's SID takes a lot less bytes (and still sounds much better) than trying to do something comparable with more primitive hardware like the PC speaker. That's probably also the reason why this demo uses MIDI.
whaleofatw2022 12 hours ago
Right... on the flipside its one thing to where it is X+minor overhead inclined lib calls

Then a whole nother level of awesome where its literally just ASM

direwolf20 2 hours ago
if your OpenGL driver had a glDoACoolDemo(); function, you wouldn't be allowed to call it. But if you find that among the regular functions are some code blocks that just happen to form a cool demo, you can use them and take credit for your discovery...
senfiaj 14 hours ago
Probably because JS has larger runtime, in JS you don't have to write about most of the low level code. So it's easier to squeeze code in JS than in ASM or machine code.
HellMood 2 days ago
Technical write up for "Endbot" 256 bytes MSDOS program with plot, sync, sound, and payoff. Released April 4th at Revision Demoparty 2026.
s3anw3 9 hours ago
This takes me back to the NES era, where developers squeezed entire worlds into a few kilobytes of ROM. What blows my mind here is that even the NES had ~40KB of program space — and this entire boss fight, complete with sprite animation, scrolling landscape, and MIDI music, fits in 256 bytes. The NES ROM header alone is 16 bytes. Incredible work.
HellMood 5 hours ago
https://www.pouet.net/prod.php?which=105909

The "silent" version is only 219 bytes

A new version that adds new features into

the remaining bytes is in the works

parkertomatoes 10 hours ago
Audio doesn't work, but here's an emulator link

https://parkertomatoes.github.io/v86/?type=com&content=aACgB...

HellMood 5 hours ago
The sound works in DosBox-X if you use the providesd config file

It also works on real old DOS PCs (or Windows XP/98 "DOS") but it would require changing a few bytes, mainly to setup UART MIDI mode

BordairAPI 3 hours ago
What a throwback! Reminds me of older gameboy games! Really nice project!
ale42 15 hours ago
Didn't run it (yet) but it looks nice. Great that some people are still able to optimize code! I'm wondering if this would run on actual hardware (VGA + a sound card supporting MPU401 emulation)
HellMood 3 hours ago
I ran a patched version of it on WinXP (DOS NTVDM), the sound works there! But it requires a few extra bytes to enable MIDI UART Mode first. On DosBox-X, this can simply be set in the config ;)
bitwize 7 hours ago
We're gonna find that Claude Mythos can do something like this in 255 bytes
streetfighter64 5 hours ago
Optimizing away one byte of this, given the source code? Yeah, could happen. Making a good 256 byte demo from scratch? No way.
HellMood 5 hours ago
I mean, give it a try?

the source is right there ;)

HellMood 5 hours ago
I mean now that the (human written) source for this is out in the wild, of course it can ;)
rob74 5 hours ago
Hate to be that guy, but I just can't help it: this is an impressive demo, but for me a "boss fight" is something interactive, which this program obviously isn't. That's probably the reason why the title of the article is (now?) simply "Endbot", while the name of the HTML file is (still?) "A_whole_boss_fight_in_256_bytes.html".
HellMood 5 hours ago
it's fine, you're right ;)

i'm thinking of making that interactive, remove (a bit of) sound and plot timing (which takes surprisingly many bytes!)

but i won't spoil anything until it's ready ;)

vermilingua 5 hours ago
senfiaj 1 hour ago
HellMood 5 hours ago
Absolutely!

For all lovers of 256Bb intros (and 128,64 and so on) there is a curated "best of" selection maintained by Demosceners : https://nanogems.demozoo.org/#256_byte_intros "A mind is born" is of course included there =)

Anmol-Baranwal 14 hours ago
[dead]