That domain is such a blast from the past for me. I spent so many hours working on projects with free webhosting as a teen!
dang/HN: this domain should probably be added to the list where the subdomain is shown next to the title, since subdomains are users' webspaces. (Might be a good candidate for the public suffix list: "[DNS labels] under which Internet users can (or historically could) directly register names".)
The demoscene has a curated collection of "best 16 bytes ever"
https://nanogems.demozoo.org/#16_byte_intros
As well as 32,64 and so on ...
It even goes down to 8(!) Byte productions
Unless I'm overlooking something, the demo only requires DOSBox to have a machine with predefined execution speed. There are no DOS interrupt calls that I can see. Other than that, the program could probably even be trivially modified to fit in a floppy disk MBR and could potentially run without underlying OS.
To be more exact (in an excessive way), it uses the BIOS's code to set the video mode (INT 10h) which is probably a few dozen bytes (at least?) although I have been remiss at not ever reading them. And it depends on DOS configuring the memory space to leave an INT 20h call (to terminate the program) at a place that's easy to RET to. But, yeah, very little extra. But I'm not being negative at all and this is pretty nice code and on the impressive side of 256 byte demos from the 80s and 90s (and onward).
Also, MIDI - I'm not very familiar with demo programming, but I guess using MIDI saves a lot of bytes compared to trying to do something similar with only the PC speaker?
Sure, it saves a lot of bytes compared to PCM encoded wave-form data, but it's not really cheating anything unless we also consider the red, blue and green parts of the computer monitor to be cheating because we're not outputting colours as raw wavelengths, but instead the monitor is decoding compressed signals into actual colours.
What is this "cheating" you speak of? I wasn't expressing any judgement, just saying that using MIDI helps save bytes. But now that you mention it, the bitmapped graphics that we take for granted nowadays also help. Not sure if there's a demoscene for the Atari 2600, but that would probably be the most "bare-metal" you could get (https://en.wikipedia.org/wiki/Racing_the_Beam).
Yes, this is very minimal; if it were self-booting the INT 20h call wouldn't be needed, but there's no getting around the INT 10h, unless you specialize for very specific hardware.
The entire 5150 BIOS fit in 8k, so even if it were laden with BIOS calls (which it's not) then that would be an upper-bound.
That actually deserves a competition of its own. Just what can you accomplish with a 256 bytes prompt? Or maybe 32 bytes, to compensate for expressiveness of natural language.
Why is that bad? If the bytes could easily run within the same constraint in another env/language why the hate?
I am with u on the excessive ram of browsers. It is insane. Still, it is one of the most portal and easy ways to share something. Heck, u can run a dos emulator in your browser.
This is probably in reference to things like Dwitter.net (https://news.ycombinator.com/item?id=46557489), where the browser (plus the Dwittet-specific runtime harness) contributes significantly higher-level functions than traditional demoscene targets like DOS PCs.
It’s just a different thing. I see no “hate”, only an expression of preference for “bare-metal” demos.
Yeah, but it's a slippery slope, because no program runs in complete isolation. Even on the simplest 8 bit machines where there is no OS to speak of, you are still benefitting from the capabilities of the hardware - generating sound and music with the C64's SID takes a lot less bytes (and still sounds much better) than trying to do something comparable with more primitive hardware like the PC speaker. That's probably also the reason why this demo uses MIDI.
if your OpenGL driver had a glDoACoolDemo(); function, you wouldn't be allowed to call it. But if you find that among the regular functions are some code blocks that just happen to form a cool demo, you can use them and take credit for your discovery...
Probably because JS has larger runtime, in JS you don't have to write about most of the low level code. So it's easier to squeeze code in JS than in ASM or machine code.
This takes me back to the NES era, where developers squeezed entire worlds into a few kilobytes of ROM. What blows my mind here is that even the NES had ~40KB of program space — and this entire boss fight, complete with sprite animation, scrolling landscape, and MIDI music, fits in 256 bytes. The NES ROM header alone is 16 bytes. Incredible work.
Didn't run it (yet) but it looks nice. Great that some people are still able to optimize code! I'm wondering if this would run on actual hardware (VGA + a sound card supporting MPU401 emulation)
I ran a patched version of it on WinXP (DOS NTVDM), the sound works there! But it requires a few extra bytes to enable MIDI UART Mode first. On DosBox-X, this can simply be set in the config ;)
Hate to be that guy, but I just can't help it: this is an impressive demo, but for me a "boss fight" is something interactive, which this program obviously isn't. That's probably the reason why the title of the article is (now?) simply "Endbot", while the name of the HTML file is (still?) "A_whole_boss_fight_in_256_bytes.html".
For all lovers of 256Bb intros (and 128,64 and so on)
there is a curated "best of" selection maintained by
Demosceners : https://nanogems.demozoo.org/#256_byte_intros
"A mind is born" is of course included there =)